collide()=0 | Collision | [pure virtual] |
Collision(float t, Object *o1, Object *o2) | Collision | [inline] |
compare(const Collision *c1, const Collision *c2) | Collision | [inline, static] |
dump() const | Collision | |
first | Collision | |
isAffected(Collision *another) | Collision | [inline] |
predicate(const Collision *c1, const Collision *c2) | Collision | [inline, static] |
second | Collision | |
time | Collision | |
ucompare(const Collision *c1, const Collision *c2) | Collision | [inline, static] |
~Collision() | Collision | [inline, virtual] |