Definition in file Object.h.
#include "TexturedSmoothTriangle.h"
#include "SmoothTriangle.h"
#include "KDTree.h"
#include "Shader.h"
Go to the source code of this file.
Data Structures | |
class | Object |
An Object is a representation of a set of primitives in a scene. More... | |
class | Object::PrimitiveFactory |
An abstract class whose implementations are able to produce primitives. More... | |
class | Object::TriangleFactory |
Inherits from PrimitiveFactory. This factory will generate simple triangles. More... | |
class | Object::SmoothTriangleFactory |
Inherits from PrimitiveFactory. This factory will generate smooth triangles. More... | |
class | Object::TexturedSmoothTriangleFactory |
Inherits from PrimitiveFactory. This factory will generate textured smooth triangles. More... | |
Defines | |
#define | OBJECT_H OBJECT_H |