Definition in file UniAxialCrystalShader.h.
#include "Shader.h"
Go to the source code of this file.
Data Structures | |
class | UniAxialCrystalShader |
Inherits from Shader. This shader tries to simulate birefringency in uniaxial crystals. More... | |
Defines | |
#define | UNIAXIALCRYSTALSHADER_H UNIAXIALCRYSTALSHADER_H |
#define UNIAXIALCRYSTALSHADER_H UNIAXIALCRYSTALSHADER_H |
Definition at line 8 of file UniAxialCrystalShader.h.