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MSG::FakeShadowsDirectionalLight Class Reference

simulates shadows cast on the y=0 plane. More...

#include </msg/src/nodes/fakeshadowsdirectionallight.h>

Class diagram for MSG::FakeShadowsDirectionalLight:

MSG::ActiveDirectionalLight MSG::DirectionalLight MSG::ActiveLight MSG::Light MSG::Group MSG::Node

List of all members.

Public Members

 FakeShadowsDirectionalLight (const Point3d& _position, const Color& _ambient = Color::defaultAmbientLight, const Color& _diffuse = Color::defaultDiffuseLight, const Color& _specular = Color::defaultSpecularLight)
virtual void render (std::vector<ActiveLight*>* &activelights, std::vector<TransformGroup*> transforms)
virtual void performShadowTransf ()

Friends

ostream& operator<< ( ostream& out, const FakeShadowsDirectionalLight& directionallight )

Detailed Description

simulates shadows cast on the y=0 plane.

Generates additional geometry of the projection of descendant geometry from the light source on the y=0 plane


Member Function Documentation

MSG::FakeShadowsDirectionalLight::FakeShadowsDirectionalLight (const Point3d & _position, const Color & _ambient = Color::defaultAmbientLight, const Color & _diffuse = Color::defaultDiffuseLight, const Color & _specular = Color::defaultSpecularLight)

void MSG::FakeShadowsDirectionalLight::render (std::vector<ActiveLight *>*& activelights, std::vector<TransformGroup *> transforms) [virtual]

Reimplemented from MSG::Node.

void MSG::FakeShadowsDirectionalLight::performShadowTransf () [virtual]

Reimplemented from MSG::ActiveLight.


Friends And Related Function Documentation

ostream& operator<< (ostream & out, const FakeShadowsDirectionalLight & directionallight) [friend]


The documentation for this class was generated from the following files:
Generated at Sat Jul 22 00:32:15 2000 for MSG by doxygen 1.0.0 written by Dimitri van Heesch, © 1997-1999