Class Summary |
AlphaComposite |
This AlphaComposite class implements the basic alpha
compositing rules for combining source and destination pixels to achieve
blending and transparency effects with graphics and images.
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AttributeValue |
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AWTEvent |
The root event class for all AWT events.
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AWTEventMulticaster |
A class which implements efficient and thread-safe multi-cast event
dispatching for the AWT events defined in the java.awt.event package.
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AWTKeyStroke |
An AWTKeyStroke represents a key action on the
keyboard, or equivalent input device. |
AWTPermission |
This class is for AWT permissions.
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BasicStroke |
The BasicStroke class defines a basic set of rendering
attributes for the outlines of graphics primitives, which are rendered
with a Graphics2D object that has its Stroke attribute set to
this BasicStroke .
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BorderLayout |
A border layout lays out a container, arranging and resizing
its components to fit in five regions:
north, south, east, west, and center.
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BufferCapabilities |
Capabilities and properties of buffers. |
BufferCapabilities.FlipContents |
A type-safe enumeration of the possible back buffer contents after
page-flipping |
Button |
This class creates a labeled button. |
Canvas |
A Canvas component represents a blank rectangular
area of the screen onto which the application can draw or from
which the application can trap input events from the user.
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CardLayout |
A CardLayout object is a layout manager for a
container. |
Checkbox |
A check box is a graphical component that can be in either an
"on" (true ) or "off" (false ) state.
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CheckboxGroup |
The CheckboxGroup class is used to group together
a set of Checkbox buttons.
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CheckboxMenuItem |
This class represents a check box that can be included in a menu.
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Choice |
The Choice class presents a pop-up menu of choices.
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Color |
The Color class is used encapsulate colors in the default
sRGB color space or colors in arbitrary color spaces identified by a
ColorSpace . |
ColorPaintContext |
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Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user. |
Component.AWTTreeLock |
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ComponentOrientation |
The ComponentOrientation class encapsulates the language-sensitive
orientation that is to be used to order the elements of a component
or of text. |
Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
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Container.DropTargetEventTargetFilter |
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Container.MouseEventTargetFilter |
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ContainerOrderFocusTraversalPolicy |
A FocusTraversalPolicy that determines traversal order based on the order
of child Components in a Container. |
ContainerOrderFocusTraversalPolicy.MutableBoolean |
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Cursor |
A class to encapsulate the bitmap representation of the mouse cursor. |
DefaultFocusTraversalPolicy |
A FocusTraversalPolicy that determines traversal order based on the order
of child Components in a Container. |
DefaultKeyboardFocusManager |
The default KeyboardFocusManager for AWT applications. |
DefaultKeyboardFocusManager.DefaultKeyboardFocusManagerSentEvent |
A special type of SentEvent which updates a counter in the target
KeyboardFocusManager if it is an instance of
DefaultKeyboardFocusManager. |
DefaultKeyboardFocusManager.TypeAheadMarker |
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Dialog |
A Dialog is a top-level window with a title and a border
that is typically used to take some form of input from the user.
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Dialog.WakingRunnable |
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Dimension |
The Dimension class encapsulates the width and
height of a component (in integer precision) in a single object.
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DisplayMode |
The DisplayMode class encapsulates the bit depth, height,
width, and refresh rate of a GraphicsDevice . |
Event |
NOTE: The Event class is obsolete and is
available only for backwards compatilibility. |
EventDispatchThread |
EventDispatchThread is a package-private AWT class which takes
events off the EventQueue and dispatches them to the appropriate
AWT components.
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EventQueue |
EventQueue is a platform-independent class
that queues events, both from the underlying peer classes
and from trusted application classes.
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EventQueueItem |
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FileDialog |
The FileDialog class displays a dialog window
from which the user can select a file.
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FlowLayout |
A flow layout arranges components in a left-to-right flow, much
like lines of text in a paragraph. |
FocusManager |
This class is no longer used, but is maintained for Serialization
backward-compatibility. |
FocusTraversalPolicy |
A FocusTraversalPolicy defines the order in which Components with a
particular focus cycle root are traversed. |
Font |
The Font class represents fonts, which are used to
render text in a visible way.
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Font.Key |
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FontMetrics |
The FontMetrics class defines a font metrics object, which
encapsulates information about the rendering of a particular font on a
particular screen.
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Frame |
A Frame is a top-level window with a title and a border.
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GradientPaint |
The GradientPaint class provides a way to fill
a Shape with a linear color gradient pattern.
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GradientPaintContext |
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Graphics |
The Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images.
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Graphics2D |
This Graphics2D class extends the
Graphics class to provide more sophisticated
control over geometry, coordinate transformations, color management,
and text layout. |
GraphicsCallback |
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GraphicsCallback.PaintAllCallback |
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GraphicsCallback.PaintCallback |
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GraphicsCallback.PaintHeavyweightComponentsCallback |
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GraphicsCallback.PeerPaintCallback |
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GraphicsCallback.PeerPrintCallback |
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GraphicsCallback.PrintAllCallback |
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GraphicsCallback.PrintCallback |
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GraphicsCallback.PrintHeavyweightComponentsCallback |
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GraphicsConfigTemplate |
The GraphicsConfigTemplate class is used to obtain a valid
GraphicsConfiguration . |
GraphicsConfiguration |
The GraphicsConfiguration class describes the
characteristics of a graphics destination such as a printer or monitor.
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GraphicsConfiguration.DefaultBufferCapabilities |
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GraphicsDevice |
The GraphicsDevice class describes the graphics devices
that might be available in a particular graphics environment. |
GraphicsEnvironment |
The GraphicsEnvironment class describes the collection
of GraphicsDevice objects and Font objects
available to a Java(tm) application on a particular platform.
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GridBagConstraints |
The GridBagConstraints class specifies constraints
for components that are laid out using the
GridBagLayout class. |
GridBagLayout |
The GridBagLayout class is a flexible layout
manager that aligns components vertically and horizontally,
without requiring that the components be of the same size.
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GridBagLayoutInfo |
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GridLayout |
The GridLayout class is a layout manager that
lays out a container's components in a rectangular grid.
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Image |
The abstract class Image is the superclass of all
classes that represent graphical images. |
ImageCapabilities |
Capabilities and properties of images. |
ImageMediaEntry |
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Insets |
An Insets object is a representation of the borders
of a container. |
JobAttributes |
A set of attributes which control a print job.
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JobAttributes.DefaultSelectionType |
A type-safe enumeration of possible default selection states. |
JobAttributes.DestinationType |
A type-safe enumeration of possible job destinations. |
JobAttributes.DialogType |
A type-safe enumeration of possible dialogs to display to the user. |
JobAttributes.MultipleDocumentHandlingType |
A type-safe enumeration of possible multiple copy handling states.
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JobAttributes.SidesType |
A type-safe enumeration of possible multi-page impositions. |
KeyboardFocusManager |
The KeyboardFocusManager is responsible for managing the active and focused
Windows, and the current focus owner. |
KeyboardFocusManager.HeavyweightFocusRequest |
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KeyboardFocusManager.LightweightFocusRequest |
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Label |
A Label object is a component for placing text in a
container. |
LightweightDispatcher |
Class to manage the dispatching of MouseEvents to the lightweight descendants
and SunDropTargetEvents to both lightweight and heavyweight descendants
contained by a native container.
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List |
The List component presents the user with a
scrolling list of text items. |
MediaEntry |
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MediaTracker |
The MediaTracker class is a utility class to track
the status of a number of media objects. |
Menu |
A Menu object is a pull-down menu component
that is deployed from a menu bar.
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MenuBar |
The MenuBar class encapsulates the platform's
concept of a menu bar bound to a frame. |
MenuComponent |
The abstract class MenuComponent is the superclass
of all menu-related components. |
MenuItem |
All items in a menu must belong to the class
MenuItem , or one of its subclasses.
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MenuShortcut |
The MenuShortcut class represents a keyboard accelerator
for a MenuItem.
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PageAttributes |
A set of attributes which control the output of a printed page.
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PageAttributes.ColorType |
A type-safe enumeration of possible color states. |
PageAttributes.MediaType |
A type-safe enumeration of possible paper sizes. |
PageAttributes.OrientationRequestedType |
A type-safe enumeration of possible orientations. |
PageAttributes.OriginType |
A type-safe enumeration of possible origins. |
PageAttributes.PrintQualityType |
A type-safe enumeration of possible print qualities. |
Panel |
Panel is the simplest container class. |
PeerFixer |
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Point |
A point representing a location in (x, y) coordinate space, specified
in integer precision. |
Polygon |
The Polygon class encapsulates a description of a
closed, two-dimensional region within a coordinate space. |
PopupMenu |
A class that implements a menu which can be dynamically popped up
at a specified position within a component.
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PrintJob |
An abstract class which initiates and executes a print job.
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Queue |
The Queue object holds pointers to the beginning and end of one internal
queue. |
Rectangle |
A Rectangle specifies an area in a coordinate space that is
enclosed by the Rectangle object's top-left point
(x, y)
in the coordinate space, its width, and its height.
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RenderingHints |
The RenderingHints class contains rendering hints that can
be used by the Graphics2D class, and classes that
implement BufferedImageOp and
Raster . |
RenderingHints.Key |
Defines the base type of all keys used to control various
aspects of the rendering and imaging pipelines. |
Robot |
This class is used to generate native system input events
for the purposes of test automation, self-running demos, and
other applications where control of the mouse and keyboard
is needed. |
Scrollbar |
The Scrollbar class embodies a scroll bar, a
familiar user-interface object. |
ScrollPane |
A container class which implements automatic horizontal and/or
vertical scrolling for a single child component. |
ScrollPaneAdjustable |
This class represents the state of a horizontal or vertical
scrollbar of a ScrollPane . |
SentEvent |
A wrapping tag for a nested AWTEvent which indicates that the event was
sent from another AppContext. |
SequencedEvent |
A mechanism for ensuring that a series of AWTEvents are executed in a
precise order, even across multiple AppContexts. |
SystemColor |
A class to encapsulate symbolic colors representing the color of
native GUI objects on a system. |
TextArea |
A TextArea object is a multi-line region
that displays text. |
TextComponent |
The TextComponent class is the superclass of
any component that allows the editing of some text.
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TextField |
A TextField object is a text component
that allows for the editing of a single line of text.
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TexturePaint |
The TexturePaint class provides a way to fill a
Shape with a texture that is specified as
a BufferedImage . |
TexturePaintContext |
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TexturePaintContext.Any |
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TexturePaintContext.Byte |
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TexturePaintContext.ByteFilter |
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TexturePaintContext.Int |
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Toolkit |
This class is the abstract superclass of all actual
implementations of the Abstract Window Toolkit. |
Toolkit.ToolkitEventMulticaster |
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Window |
A Window object is a top-level window with no borders and no
menubar.
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