src/rcrt/materials/DebugMaterial.h

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00001 #ifndef DEBUGMATERIAL_H_
00002 #define DEBUGMATERIAL_H_
00003 
00004 #include "Material.h"
00005 
00006 namespace rcrt
00007 {
00008 
00009 class DebugMaterial : public rcrt::Material
00010 {
00011 public:
00012         DebugMaterial();
00013         virtual ~DebugMaterial();
00014         
00015         virtual bool hasDiffuse() const;
00016         virtual bool hasSpecular() const;
00017         virtual bool hasTransmissive() const;
00018         
00019         virtual RGBColor getEmitted(const Vec3D& wOut, Intersection& is);       
00020         virtual RGBColor sample(const Vec3D& wOut, const Vec3D& wInc, Intersection& is);
00021         virtual RGBColor sampleDiffuse(const Vec3D& wOut, const Vec3D& wInc, Intersection& is);
00022         virtual RGBColor sampleSpecular(const Vec3D& wOut, const Vec3D& wInc, Intersection& is);
00023         virtual ScatterEvent scatterPhoton(Intersection& is, Photon* photon);
00024         virtual bool refracts() const;
00025 };
00026 
00027 }
00028 
00029 #endif /*DEBUGMATERIAL_H_*/

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