#include <DebugMaterial.h>


Public Member Functions | |
| DebugMaterial () | |
| virtual | ~DebugMaterial () |
| virtual bool | hasDiffuse () const |
| virtual bool | hasSpecular () const |
| virtual bool | hasTransmissive () const |
| virtual RGBColor | getEmitted (const Vec3D &wOut, Intersection &is) |
| virtual RGBColor | sample (const Vec3D &wOut, const Vec3D &wInc, Intersection &is) |
| virtual RGBColor | sampleDiffuse (const Vec3D &wOut, const Vec3D &wInc, Intersection &is) |
| virtual RGBColor | sampleSpecular (const Vec3D &wOut, const Vec3D &wInc, Intersection &is) |
| virtual ScatterEvent | scatterPhoton (Intersection &is, Photon *photon) |
| virtual bool | refracts () const |
Definition at line 9 of file DebugMaterial.h.
| rcrt::DebugMaterial::DebugMaterial | ( | ) |
Definition at line 6 of file DebugMaterial.cpp.
| rcrt::DebugMaterial::~DebugMaterial | ( | ) | [virtual] |
Definition at line 10 of file DebugMaterial.cpp.
| bool rcrt::DebugMaterial::hasDiffuse | ( | ) | const [virtual] |
| bool rcrt::DebugMaterial::hasSpecular | ( | ) | const [virtual] |
| bool rcrt::DebugMaterial::hasTransmissive | ( | ) | const [virtual] |
| RGBColor rcrt::DebugMaterial::getEmitted | ( | const Vec3D & | wOut, | |
| Intersection & | is | |||
| ) | [virtual] |
| wOut | the outgoing direction. | |
| is | The Intersection data. |
Implements rcrt::Material.
Definition at line 41 of file DebugMaterial.cpp.
| RGBColor rcrt::DebugMaterial::sample | ( | const Vec3D & | wOut, | |
| const Vec3D & | wInc, | |||
| Intersection & | is | |||
| ) | [virtual] |
| wOut | The outgoing direction. | |
| wInc | The incoming direction. | |
| is | The Intersection data. |
Implements rcrt::Material.
Definition at line 14 of file DebugMaterial.cpp.
References rcrt::Vec3D::abs(), rcrt::Intersection::backSide(), rcrt::Material::getShadingNormal(), rcrt::Vec3D::x(), rcrt::Vec3D::y(), and rcrt::Vec3D::z().
Referenced by sampleDiffuse().
| RGBColor rcrt::DebugMaterial::sampleDiffuse | ( | const Vec3D & | wOut, | |
| const Vec3D & | wInc, | |||
| Intersection & | is | |||
| ) | [virtual] |
| wOut | The outgoing direction. | |
| wInc | The incoming direction. | |
| is | The Intersection data. |
Implements rcrt::Material.
Definition at line 46 of file DebugMaterial.cpp.
References sample().
| RGBColor rcrt::DebugMaterial::sampleSpecular | ( | const Vec3D & | wOut, | |
| const Vec3D & | wInc, | |||
| Intersection & | is | |||
| ) | [virtual] |
| wOut | The outgoing direction. Should be the reflected direction of wInc (and vice versa) | |
| wInc | The incoming direction. | |
| is | The Intersection data. |
Implements rcrt::Material.
Definition at line 51 of file DebugMaterial.cpp.
| ScatterEvent rcrt::DebugMaterial::scatterPhoton | ( | Intersection & | is, | |
| Photon * | photon | |||
| ) | [virtual] |
Scatters a Photon.
| is | The Intersection data. Currently this also includes a previous IOR. //TODO refactor the ior stuff | |
| photon | A photon, this should be set to the intersection point, a new outgoing direction and should be scaled in power according to the sampling process. |
Implements rcrt::Material.
Definition at line 61 of file DebugMaterial.cpp.
References rcrt::Vec3D::abs(), rcrt::Intersection::getSNormalW(), rcrt::Photon::setPower(), rcrt::STORE, rcrt::Vec3D::x(), rcrt::Vec3D::y(), and rcrt::Vec3D::z().
| bool rcrt::DebugMaterial::refracts | ( | ) | const [virtual] |
1.5.3