frame | rcrt::Texture< T > | [protected] |
getBump(const Point2D &p, const float &scale, const Matrix4D &onb) const =0 | rcrt::Texture2D | [pure virtual] |
getColor(const Point2D &p) const =0 | rcrt::Texture2D | [pure virtual] |
rcrt::Texture::getColor(const T &p) const =0 | rcrt::Texture< T > | [pure virtual] |
setFrame(const int &f) | rcrt::Texture< T > | [inline] |
T() | rcrt::Texture< T > | [inline] |
Texture2D() | rcrt::Texture2D | |
~Texture() | rcrt::Texture< T > | [inline, virtual] |
~Texture2D() | rcrt::Texture2D | [virtual] |