frame | rcrt::Texture< T > | [protected] |
getBump(const Point2D &p, const float &scale, const Matrix4D &onb) const | rcrt::WaterTexture | [virtual] |
getColor(const Point2D &p) const | rcrt::WaterTexture | [virtual] |
rcrt::Texture::getColor(const T &p) const =0 | rcrt::Texture< T > | [pure virtual] |
getScale(const Point3D &hit, float disturbation, float widthFactor, bool &down, Vec3D &radius) const | rcrt::WaterTexture | |
intensity | rcrt::WaterTexture | [private] |
setFrame(const int &f) | rcrt::Texture< T > | [inline] |
setIntensity(const float &i) | rcrt::WaterTexture | |
setWidth(const float &w) | rcrt::WaterTexture | |
T() | rcrt::Texture< T > | [inline] |
Texture2D() | rcrt::Texture2D | |
WaterTexture() | rcrt::WaterTexture | |
width | rcrt::WaterTexture | [private] |
~Texture() | rcrt::Texture< T > | [inline, virtual] |
~Texture2D() | rcrt::Texture2D | [virtual] |
~WaterTexture() | rcrt::WaterTexture | [virtual] |