Rendering Competition 07/08

Refractions with Fresnel term

Documentation: SimpleTracerDielectricMaterial fresnel.hpp

We incorporated refractions into our ray tracer, using the Fresnel and Snell equations. We also allowed for attenuation of colors in the refractive media, as is described by Beer's law of absorption.

Three refractive spheres of which two absorb different kinds of colors.