#include <pthread.h>
#include <string>
#include <sstream>
#include <iostream>
#include <iomanip>
#include "Renderer.h"
#include "Camera.h"
#include "MirrorShader.h"
#include "Object.h"
#include "PNGImage.h"
#include "PerspectiveCamera.h"
#include "PhongShader.h"
#include "PointLight.h"
#include "QuadAreaLight.h"
#include "RGBAColor.h"
#include "StratifiedSampleGenerator.h"
#include "Texture2D.h"
#include "TransparentShader.h"
#include "CloudShader.h"
#include "WoodShader.h"
#include "CombineShader.h"
#include "defines.h"
#include "SceneBuilder.h"
#include "OBJObject.h"
#include "CameraAnimator.h"
#include "DepthOfFieldCamera.h"
Include dependency graph for Renderer.cpp:
Go to the source code of this file.
Variables | |
pthread_mutex_t | mMutexImage |
pthread_mutex_t mMutexImage |
Definition at line 32 of file Renderer.cpp.
Referenced by Renderer::render(), and Renderer::renderFromTo().