#include <pthread.h>#include <string>#include <sstream>#include <iostream>#include <iomanip>#include "Renderer.h"#include "Camera.h"#include "MirrorShader.h"#include "Object.h"#include "PNGImage.h"#include "PerspectiveCamera.h"#include "PhongShader.h"#include "PointLight.h"#include "QuadAreaLight.h"#include "RGBAColor.h"#include "StratifiedSampleGenerator.h"#include "Texture2D.h"#include "TransparentShader.h"#include "CloudShader.h"#include "WoodShader.h"#include "CombineShader.h"#include "defines.h"#include "SceneBuilder.h"#include "OBJObject.h"#include "CameraAnimator.h"#include "DepthOfFieldCamera.h"Include dependency graph for Renderer.cpp:

Go to the source code of this file.
Variables | |
| pthread_mutex_t | mMutexImage |
| pthread_mutex_t mMutexImage |
Definition at line 32 of file Renderer.cpp.
Referenced by Renderer::render(), and Renderer::renderFromTo().
1.5.1