#include </msg/src/nodes/activedirectionallight.h>
Class diagram for MSG::ActiveDirectionalLight:
Public Members | |||
![]() | ![]() | ActiveDirectionalLight (const Point3d& _position, const Color& _ambient = Color::defaultAmbientLight, const Color& _diffuse = Color::defaultDiffuseLight, const Color& _specular = Color::defaultSpecularLight) | |
![]() | ![]() | virtual void | render (std::vector<ActiveLight*>* &activelights, std::vector<TransformGroup*> transforms) = 0 |
![]() | ![]() | virtual void | performShadowTransf () = 0 |
MSG::ActiveDirectionalLight::ActiveDirectionalLight (const Point3d & _position, const Color & _ambient = Color::defaultAmbientLight, const Color & _diffuse = Color::defaultDiffuseLight, const Color & _specular = Color::defaultSpecularLight) |
virtual void MSG::ActiveDirectionalLight::render (std::vector<ActiveLight *>*& activelights, std::vector<TransformGroup *> transforms) [pure virtual]
|
virtual void MSG::ActiveDirectionalLight::performShadowTransf () [pure virtual]
|