Package java.awt

Interface Summary
ActiveEvent An interface for events that know how to dispatch themselves.
Adjustable The interface for objects which have an adjustable numeric value contained within a bounded range of values.
Composite The Composite interface, along with CompositeContext, defines the methods to compose a draw primitive with the underlying graphics area.
CompositeContext The CompositeContext interface defines the encapsulated and optimized environment for a compositing operation.
Conditional Conditional is used by the EventDispatchThread's message pumps to determine if a given pump should continue to run, or should instead exit and yield control to the parent pump.
Container.EventTargetFilter  
ItemSelectable The interface for objects which contain a set of items for which zero or more can be selected.
KeyEventDispatcher A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
KeyEventPostProcessor A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
LayoutManager Defines the interface for classes that know how to lay out Containers.
LayoutManager2 Defines an interface for classes that know how to layout Containers based on a layout constraints object.
MenuContainer The super class of all menu related containers.
Paint This Paint interface defines how color patterns can be generated for Graphics2D operations.
PaintContext The PaintContext interface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a Graphics2D.
PrintGraphics An abstract class which provides a print graphics context for a page.
Shape The Shape interface provides definitions for objects that represent some form of geometric shape.
Stroke The Stroke interface allows a Graphics2D object to obtain a Shape that is the decorated outline, or stylistic representation of the outline, of the specified Shape.
Transparency The Transparency interface defines the common transparency modes for implementing classes.
 

Class Summary
AlphaComposite This AlphaComposite class implements the basic alpha compositing rules for combining source and destination pixels to achieve blending and transparency effects with graphics and images.
AttributeValue  
AWTEvent The root event class for all AWT events.
AWTEventMulticaster A class which implements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the java.awt.event package.
AWTKeyStroke An AWTKeyStroke represents a key action on the keyboard, or equivalent input device.
AWTPermission This class is for AWT permissions.
BasicStroke The BasicStroke class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a Graphics2D object that has its Stroke attribute set to this BasicStroke.
BorderLayout A border layout lays out a container, arranging and resizing its components to fit in five regions: north, south, east, west, and center.
BufferCapabilities Capabilities and properties of buffers.
BufferCapabilities.FlipContents A type-safe enumeration of the possible back buffer contents after page-flipping
Button This class creates a labeled button.
Canvas A Canvas component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.
CardLayout A CardLayout object is a layout manager for a container.
Checkbox A check box is a graphical component that can be in either an "on" (true) or "off" (false) state.
CheckboxGroup The CheckboxGroup class is used to group together a set of Checkbox buttons.
CheckboxMenuItem This class represents a check box that can be included in a menu.
Choice The Choice class presents a pop-up menu of choices.
Color The Color class is used encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
ColorPaintContext  
Component A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AWTTreeLock  
ComponentOrientation The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
Container A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.DropTargetEventTargetFilter  
Container.MouseEventTargetFilter  
ContainerOrderFocusTraversalPolicy A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
ContainerOrderFocusTraversalPolicy.MutableBoolean  
Cursor A class to encapsulate the bitmap representation of the mouse cursor.
DefaultFocusTraversalPolicy A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
DefaultKeyboardFocusManager The default KeyboardFocusManager for AWT applications.
DefaultKeyboardFocusManager.DefaultKeyboardFocusManagerSentEvent A special type of SentEvent which updates a counter in the target KeyboardFocusManager if it is an instance of DefaultKeyboardFocusManager.
DefaultKeyboardFocusManager.TypeAheadMarker  
Dialog A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
Dialog.WakingRunnable  
Dimension The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
DisplayMode The DisplayMode class encapsulates the bit depth, height, width, and refresh rate of a GraphicsDevice.
Event NOTE: The Event class is obsolete and is available only for backwards compatilibility.
EventDispatchThread EventDispatchThread is a package-private AWT class which takes events off the EventQueue and dispatches them to the appropriate AWT components.
EventQueue EventQueue is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
EventQueueItem  
FileDialog The FileDialog class displays a dialog window from which the user can select a file.
FlowLayout A flow layout arranges components in a left-to-right flow, much like lines of text in a paragraph.
FocusManager This class is no longer used, but is maintained for Serialization backward-compatibility.
FocusTraversalPolicy A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
Font The Font class represents fonts, which are used to render text in a visible way.
Font.Key  
FontMetrics The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Frame A Frame is a top-level window with a title and a border.
GradientPaint The GradientPaint class provides a way to fill a Shape with a linear color gradient pattern.
GradientPaintContext  
Graphics The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D This Graphics2D class extends the Graphics class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
GraphicsCallback  
GraphicsCallback.PaintAllCallback  
GraphicsCallback.PaintCallback  
GraphicsCallback.PaintHeavyweightComponentsCallback  
GraphicsCallback.PeerPaintCallback  
GraphicsCallback.PeerPrintCallback  
GraphicsCallback.PrintAllCallback  
GraphicsCallback.PrintCallback  
GraphicsCallback.PrintHeavyweightComponentsCallback  
GraphicsConfigTemplate The GraphicsConfigTemplate class is used to obtain a valid GraphicsConfiguration.
GraphicsConfiguration The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor.
GraphicsConfiguration.DefaultBufferCapabilities  
GraphicsDevice The GraphicsDevice class describes the graphics devices that might be available in a particular graphics environment.
GraphicsEnvironment The GraphicsEnvironment class describes the collection of GraphicsDevice objects and Font objects available to a Java(tm) application on a particular platform.
GridBagConstraints The GridBagConstraints class specifies constraints for components that are laid out using the GridBagLayout class.
GridBagLayout The GridBagLayout class is a flexible layout manager that aligns components vertically and horizontally, without requiring that the components be of the same size.
GridBagLayoutInfo  
GridLayout The GridLayout class is a layout manager that lays out a container's components in a rectangular grid.
Image The abstract class Image is the superclass of all classes that represent graphical images.
ImageCapabilities Capabilities and properties of images.
ImageMediaEntry  
Insets An Insets object is a representation of the borders of a container.
JobAttributes A set of attributes which control a print job.
JobAttributes.DefaultSelectionType A type-safe enumeration of possible default selection states.
JobAttributes.DestinationType A type-safe enumeration of possible job destinations.
JobAttributes.DialogType A type-safe enumeration of possible dialogs to display to the user.
JobAttributes.MultipleDocumentHandlingType A type-safe enumeration of possible multiple copy handling states.
JobAttributes.SidesType A type-safe enumeration of possible multi-page impositions.
KeyboardFocusManager The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
KeyboardFocusManager.HeavyweightFocusRequest  
KeyboardFocusManager.LightweightFocusRequest  
Label A Label object is a component for placing text in a container.
LightweightDispatcher Class to manage the dispatching of MouseEvents to the lightweight descendants and SunDropTargetEvents to both lightweight and heavyweight descendants contained by a native container.
List The List component presents the user with a scrolling list of text items.
MediaEntry  
MediaTracker The MediaTracker class is a utility class to track the status of a number of media objects.
Menu A Menu object is a pull-down menu component that is deployed from a menu bar.
MenuBar The MenuBar class encapsulates the platform's concept of a menu bar bound to a frame.
MenuComponent The abstract class MenuComponent is the superclass of all menu-related components.
MenuItem All items in a menu must belong to the class MenuItem, or one of its subclasses.
MenuShortcut The MenuShortcutclass represents a keyboard accelerator for a MenuItem.
PageAttributes A set of attributes which control the output of a printed page.
PageAttributes.ColorType A type-safe enumeration of possible color states.
PageAttributes.MediaType A type-safe enumeration of possible paper sizes.
PageAttributes.OrientationRequestedType A type-safe enumeration of possible orientations.
PageAttributes.OriginType A type-safe enumeration of possible origins.
PageAttributes.PrintQualityType A type-safe enumeration of possible print qualities.
Panel Panel is the simplest container class.
PeerFixer  
Point A point representing a location in (x, y) coordinate space, specified in integer precision.
Polygon The Polygon class encapsulates a description of a closed, two-dimensional region within a coordinate space.
PopupMenu A class that implements a menu which can be dynamically popped up at a specified position within a component.
PrintJob An abstract class which initiates and executes a print job.
Queue The Queue object holds pointers to the beginning and end of one internal queue.
Rectangle A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
RenderingHints The RenderingHints class contains rendering hints that can be used by the Graphics2D class, and classes that implement BufferedImageOp and Raster.
RenderingHints.Key Defines the base type of all keys used to control various aspects of the rendering and imaging pipelines.
Robot This class is used to generate native system input events for the purposes of test automation, self-running demos, and other applications where control of the mouse and keyboard is needed.
Scrollbar The Scrollbar class embodies a scroll bar, a familiar user-interface object.
ScrollPane A container class which implements automatic horizontal and/or vertical scrolling for a single child component.
ScrollPaneAdjustable This class represents the state of a horizontal or vertical scrollbar of a ScrollPane.
SentEvent A wrapping tag for a nested AWTEvent which indicates that the event was sent from another AppContext.
SequencedEvent A mechanism for ensuring that a series of AWTEvents are executed in a precise order, even across multiple AppContexts.
SystemColor A class to encapsulate symbolic colors representing the color of native GUI objects on a system.
TextArea A TextArea object is a multi-line region that displays text.
TextComponent The TextComponent class is the superclass of any component that allows the editing of some text.
TextField A TextField object is a text component that allows for the editing of a single line of text.
TexturePaint The TexturePaint class provides a way to fill a Shape with a texture that is specified as a BufferedImage.
TexturePaintContext  
TexturePaintContext.Any  
TexturePaintContext.Byte  
TexturePaintContext.ByteFilter  
TexturePaintContext.Int  
Toolkit This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
Toolkit.ToolkitEventMulticaster  
Window A Window object is a top-level window with no borders and no menubar.
 

Exception Summary
AWTException Signals that an Absract Window Toolkit exception has occurred.
FontFormatException Thrown by method createFont in the Font class to indicate that the specified font is bad.
HeadlessException Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
IllegalComponentStateException Signals that an AWT component is not in an appropriate state for the requested operation.
 

Error Summary
AWTError Thrown when a serious Abstract Window Toolkit error has occurred.