src/rcrt/textures/Texture3D.h

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00001 #ifndef TEXTURE3D_H_
00002 #define TEXTURE3D_H_
00003 
00004 #include "../math/rcrtmath.h"
00005 #include "Texture.hpp"
00006 
00007 namespace rcrt
00008 {
00009 
00010 class Texture3D : public Texture<Point3D>
00011 {
00012 public:
00013         Texture3D();
00014         virtual ~Texture3D();
00015         
00016         virtual RGBAColor getColor(const Point3D& p) const = 0;
00017 };
00018 
00019 }
00020 
00021 #endif /*TEXTURE3D_H_*/

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