calcColor(const float &x) const | rcrt::WoodTexture | |
dark | rcrt::WoodTexture | [private] |
dir | rcrt::WoodTexture | [private] |
distortion | rcrt::WoodTexture | [private] |
frame | rcrt::Texture< T > | [protected] |
getBump(const Point3D &p, const Vec3D &normal) const | rcrt::WoodTexture | |
getColor(const Point3D &p) const | rcrt::WoodTexture | [virtual] |
rcrt::Texture::getColor(const T &p) const =0 | rcrt::Texture< T > | [pure virtual] |
getScale(const Point3D &hit, float disturbation, float widthFactor, bool &down, Vec3D &radius) const | rcrt::WoodTexture | |
light | rcrt::WoodTexture | [private] |
org | rcrt::WoodTexture | [private] |
ringDist | rcrt::WoodTexture | [private] |
setFrame(const int &f) | rcrt::Texture< T > | [inline] |
T() | rcrt::Texture< T > | [inline] |
Texture3D() | rcrt::Texture3D | |
weight | rcrt::WoodTexture | [private] |
WoodTexture(float ringDist, float distortion, float weight, Point3D org, Vec3D dir, const RGBColor &light, const RGBColor &dark) | rcrt::WoodTexture | |
~Texture() | rcrt::Texture< T > | [inline, virtual] |
~Texture3D() | rcrt::Texture3D | [virtual] |
~WoodTexture() | rcrt::WoodTexture | [virtual] |