Compounds | |||
struct | Camera | ||
class | Direction3d | ||
class | Point3d | ||
class | Vector3d | ||
class | ActiveDirectionalLight | ||
class | ActiveLight | ||
class | ActiveTransformGroup | ||
class | DirectionalLight | ||
class | FakeShadowsDirectionalLight | ||
class | Group | ||
class | Light | ||
class | Material | ||
class | Node | ||
class | RotateGroup | ||
class | ScaleGroup | ||
class | Shape | ||
class | TransformGroup | ||
class | TranslateGroup | ||
class | Color | ||
class | Event | ||
class | MouseDragEvent | ||
class | Window | ||
class | EventVisitor | ||
class | RenderVisitor | ||
class | Visitor | ||
Enumerations | |||
enum | EventType { EVENT, MOUSEDRAGEVENT } | ||
Functions | |||
ostream& | operator<< ( ostream& out, const Camera& camera ) | ||
ostream& | operator<< ( ostream& out, const Point3d& p) | ||
istream& | operator>> ( istream& in, Point3d& p ) | ||
ostream& | operator<< ( ostream& out, const Vector3d& p) | ||
istream& | operator>> ( istream& in, Vector3d& p ) | ||
ostream& | operator<< ( ostream& out, const DirectionalLight& directionallight ) | ||
ostream& | operator<< (ostream& out, const FakeShadowsDirectionalLight& directionallight ) | ||
ostream& | operator<< ( ostream& out, const Shape& shape ) | ||
ostream& | operator<< ( ostream& out, const Color& lc ) | ||
void | displayCallback (void) | ||
void | keyboardCallback (unsigned char k,int x,int y) | ||
void | mouseCallback (int button, int state, int x, int y) | ||
void | motionCallback (int x, int y) | ||
void | visibilityCallback (int state) | ||
void | idleCallback (void) | ||
Variables | |||
const double | defaultfovy | ||
const double | defaultaspect | ||
const double | defaultzNear | ||
const double | defaultzFar | ||
const char* | vplenvvar | ||
int | windowNum | ||
Window* | window | ||
unsigned char | k | ||
int | x | ||
int | y | ||
int | windowNum | ||
Window* | window | ||
unsigned char | k | ||
int | x | ||
int | y |
enum MSG::EventType |
EVENT | |
MOUSEDRAGEVENT |
ostream & MSG::operator<< (ostream & out, const Camera & camera) |
ostream & MSG::operator<< (ostream & out, const Point3d & p) |
istream & MSG::operator>> (istream & in, Point3d & p) |
ostream & MSG::operator<< (ostream & out, const Vector3d & p) |
istream & MSG::operator>> (istream & in, Vector3d & p) |
ostream & MSG::operator<< (ostream & out, const DirectionalLight & directionallight) |
ostream & MSG::operator<< (ostream & out, const FakeShadowsDirectionalLight & directionallight) |
ostream & MSG::operator<< (ostream & out, const Shape & shape) |
ostream & MSG::operator<< (ostream & out, const Color & lc) |
void MSG::displayCallback (void) |
void MSG::keyboardCallback (unsigned char k, int x, int y) |
void MSG::mouseCallback (int button, int state, int x, int y) |
void MSG::motionCallback (int x, int y) |
void MSG::visibilityCallback (int state) |
void MSG::idleCallback (void) |
const double MSG::defaultfovy |
const double MSG::defaultaspect |
const double MSG::defaultzNear |
const double MSG::defaultzFar |
const char* MSG::vplenvvar |
int MSG::windowNum |
Window* MSG::window |
unsigned char MSG::k |
int MSG::x |
int MSG::y |
int MSG::windowNum |
Window* MSG::window |
unsigned char MSG::k |
int MSG::x |
int MSG::y |